Is Japanese Animation better than American Animation?
Introduction
It’s no news that the modern
animation of the United States has had a great impact on animation worldwide. American
animation industry has over time warped around itself various features from
Disney, Don Bluth, Warner Bros , Ralph Baski and so many more (Marwah
Zagzoug,2001). In the same vein, there
are noticeable attributes about the anime industry which in its own uniqueness
embraces a whole lot of attributes different from the American animation
industry (Marwah Zagzoug,2001).
The Beginning of Animation
American animation has over
time evolved through processes, most of the cartoons developed from being
comically designed to having short escapades helping people escape from the
harsh world of depression(Smoodin, 1993). One major difference which exists
between both animation industries hinged on the audience. During the past
evolutionary years, cartoons from the American animation industry had children
as its main audience, it presented cartoon as an escape from realism (Rowland,
1996) and its main goal became to major in selling merchandise alongside
theatre seats and commercial spots (Rowland, 1996). This process did not follow
for the anime industry which majorly has the definition of the Japanese
animation industry.
Liberation and Animation
Religious influence also
presents as a major difference between both industries. Most American animation
portrays the western civilization as a Judeo-Christian culture, where a good
and a bad are highly distinguished and established (Smoodin,1993). This has
been designed to have only one right answer at the end, being an escape from
the harsh world with realities but the Japanese animation industry fashions out
anime which not only captures the audience across all ages (Linda Sieg, 2008),
it is mostly also rooted in the Japanese religion of Shinto which can be
described as a disorganized religion where God does not exist but only
extraordinary people worshiped as deities (Linda Sieg, 2008). There are no strict restraints on homosexual
relations and its similitude which the American animation industry strongly
discourages. The liberality which exists in the Anime industry is quite more,
focus being on the “Shinto” legends and celebrated heroes (Linda Sieg, 2008).
The Japanese Gods Of Death "one of the Shinto Gods" -
(Japanese Mythology Explained)
In addition, as a religious effect, the Japanese audience seems not to be shocked at the discovery of the death of a legend, because of the honor-ability of death in the Shinto but the American animation industry does not celebrate honorable death like the anime industry, most times it is regarded as a taboo to feature it expressly in the media (Rowland,1996).
Conclusion
Character design is a
sting point of debatable difference between the two animation industries. While
many of the characters are in human form , the anime industry simply employs
facial design to distinguish its
characters. But giving an overall
analysis, American animation industry has been found to have decreasing quality
of story lines as well as falling target audience as opposed to the anime
industry which has dedicated more time to the production of more quality
anime.
References
Marwah Zagzoug,(2001). The
History of Anime & Manga. History 135.
Litten, Freddy. "On the earliest (foreign) animation films
shown in Japanese cinemas" (PDF). Retrieved 15 July 2013.
Reporting by Linda Sieg
(March 27, 2008). "The first anime was called [Katsudo shashin], Japan
finds films by late "anime" pioneers". reuters.com. Retrieved
January 2, 2014.
"Oldest anime found". Anime News Network. Retrieved 16
July 2013.
Sharp, Jasper (2009). "The First Frames of Anime". The
Roots of Japanese Anime, official booklet, DVD.
Yamaguchi, Katsunori;
Yasushi Watanabe (1977). Nihon animēshon eigashi. Yūbunsha. pp. 20–21.
Campbell, Alan (1994). Japan: An Illustrated Encyclopedia (1st ed.). Tokyo: Kodansha. ISBN 978-4-06-206489-7.
Campbell, Alan (1994). Japan: An Illustrated Encyclopedia (1st ed.). Tokyo: Kodansha. ISBN 978-4-06-206489-7.
Lorimer, Rowland and McNulty, Jean.(1996) Mass Communication In
Canada. Oxford University Press, Toronto CANADA,
Smoodin, Eric. Animating Culture. (1993). Hollywood Cartoons
from the Sound Era. Rutgers University
Press, New Jersey USA,
Levi, Antonia. Samurai from Outer Space(1996). Understanding Japanese Animation. Open Court Publishing, Chicago USA.
Levi, Antonia. Samurai from Outer Space(1996). Understanding Japanese Animation. Open Court Publishing, Chicago USA.
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