Technical and Artistic difference between 2D and 3D Animation
Animation simply involves basic manipulation of pictures such that they appear as moving images, It is useful in many fields especially information technology interface (Pervasive Animation, 2013). The two kinds of animations which exist-2D and 3D entail different processes for different outcomes therefore there exist substantial differences between them.
2D Animation
Figure 1 - Leo walk cycle take TWO,
LuigiL (deviantart.com, 2012)
2-Dimensional animation employs the use of two-dimensional drawings where there are flat objects such as squares, triangles, and circles, manipulated to form images and characters that are not capable of motion 2D figure (Sito Tom., 2013).
There is a separation of illustrations into transparent layers without a virtual skeleton, whose accessories are moved by the animator on keyframes which is called morphing. (Sito Tom., 2013).
There are different ways in which 2D animation can be created, it includes; clay animation, model animation, full animation, graphics animation and many more. Most of these techniques are invented by pioneers in animation industry; they include the likes of Joseph Plateau (phenakistoscope), Emile Reynaud (praxinoscope), Edward Muybridge, Thomas Edison (kinetoscope). A 2D drum-like cylinder created in 1833 by William Horner, who knew about the recently produced phenakistoscope.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNNdzEbHothKx82a7lXK1Eq0soLbYe533579QQiGl72959bIo2jw0OZqrDC0aSMj7-fxkc2iJnQtRioCBpuOcgMnnQHZ8uUGFSj1t4_GAg0r7JcjwNfY2m7HQQcpQUYn8sAuNMUWxW_DuN/s640/Zoetrope.jpg)
Figure 2 - The daedalum (Zeotrope) was a device
William George Horner, (1834).
3D Animation
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpK7vhGnUogHrDEzrdvScUfV5vvB51VeztvO3Z5OAEGUNBG1mvH12B13DVLWbB_dS9wzxDLGh5rDNyRhMzH4sg5chy3e-wOtZw-vE3m_ex43h7QIcNjRzsqW_Byo7n-Ms-Q2fx0jlD7cwo/s640/mathia-arkoniel-npc-cat-topology.jpg)
Figure 3 - Leo walk cycle take TWO,
Mathia Arkoniel (artstation.com, 2018)
3-Dimensional animation involves so many intricacies and starts with character manipulation where the animator manipulates characters on the computer capable of motion with planned details and processes. It employs mathematical rules and graphs in integration with computer abilities. (Sito Tom., 2013).
3D animation is believed to be produced by Ed Catmull, 1972, a true inventor of 3D technology. The King of 3D Animation, Pixar. 3D Animation is done using CGI (computer-generated imagery). It is a complicated piece of art which takes a lot of time, skill, and practice to execute properly.
3D animation involves its pipelines according to Grant,(2013) which are unlike 2D animation and they involve the following processes:
Pre Production- the creators think about the visions.
UV Mapping is the 3D modeling process of making a 2D image representation of a 3D Model's surface.
Texturing gives the characters life.
Rigging Here, the 3-D character is prepared for motion.
Animation is the process of making motion within rapid display to create a sense of Movement.
Lighting is you light up the whole arena.
Compositing: This is the final step within the 3D Production Pipeline
Conclusion
A
great deal of things are simpler than 2D – like changing the camera point. In
2D you would need to reproduce everything from that edge, in 3D you just change
the camera edge in the 3D scene. Things like lighting and reflection counts are
significantly more sensible in 3D as the product will compute that for you. To
entirety everything up, they are both truly noteworthy however there is an
unmistakable distinction between the two. One comprises of level fine arts and alternate
comprises of three-dimensional articles.
References
Dixon, S. (2016, March 25). Pre-Production and 3D modelling — sean dixon — Medium.
Sito, Tom (2013). Moving Innovation: A History of Computer Animation. Massachusetts: MIT Press. ISBN 978-0-262-01909-5.
Grant B, Digital-Tutors Blog, ., (2013) ‘How Does A 3D Production Pipeline Work'. N.p. Web.12 Mar. 2015.
Andrew Utterson, Ithaca College, NY. 'Cinema at the Dawn of the Digital Age' (Palgrave Macmillan, 2011).
Suzanne Buchan, Pervasive Animation, (2013), 'AFI Film Readers' 1st Edition
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